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College Football 26 continues to raise the bar with elite player drops, and this latest gameplay session puts two of the most anticipated cards under the microscope: Eric Mallister on offense and Ty Redmond on defense. After multiple live-streamed games, red-zone reps, clutch moments, and more than a few "EA moments," one question stands out-are these cards truly top-tier, or just hype-driven stat monsters ?
Let's break down the builds, abilities, gameplay performance, and final verdict on two players who are already reshaping the competitive meta.
Eric Mallister: A Prototype WR1 in CFB 26
Right out of the gate, Eric Mallister looks like everything you want in a modern CFB 26 wide receiver. On a theme team, Mallister reaches 96 speed, boasts 90+ route running across the board, and stands at an imposing 6'3". From a raw attribute standpoint alone, he checks every box.
But stats don't win games-performance does.
Ability Setup and Playstyle
The featured ability on Mallister is Gold Takeoff, costing 8 AP. This ability immediately changes how defenses have to play him. Any hesitation at the line or misaligned leverage turns into an instant green-light streak. Throughout the gameplay, Mallister consistently punished shade-down man coverage, single-high looks, and late safety rotations.
He excels in:
Deep streaks and fades Crosser routes against zone Whips and quick-breaking routes vs man Red-zone jump ball situations
Mallister's release package combined with his height and speed allows him to win both vertically and underneath. Even when throws were contested or slightly mistimed, he frequently fought through contact or positioned himself well enough to draw favorable animations.
On-Field Results
The live gameplay showed Mallister dominating in multiple ways:
First-play dots on crossers Late-route separation against shaded man Over-the-top touchdowns when safeties hesitated RAC plays turning short gains into explosive chunks
Even in moments where EA's passing logic clearly intervened-overthrows, strange knockouts, or unexplained drops-Mallister still consistently created offense. The phrase "Fly, Mallister, fly" wasn't just hype-it was a recurring theme as he torched coverage over and over.
Finding an Offense That Works in CFB 26
One recurring theme in this gameplay session was how difficult it is to find a pass-first offense in CFB 26 that doesn't rely heavily on bunch formations. The creator experimented with several playbooks before settling into Missouri State's Trips X Nasty, an offense that provides:
Strong red-zone concepts Multiple vertical threats Natural spacing for crossers and whip routes
Trips X Nasty allowed Mallister to thrive without forcing repetitive cheese. There was also experimentation with the Utah playbook, which shows promise thanks to its balance and deceptive passing looks, though it's still being evaluated.
The takeaway? CFB 26 rewards creativity-but punishes predictability. Having a true WR1 like Mallister makes experimenting with new schemes far more viable.
Ty Redmond: The Defensive Answer to Elite Speed
Switching to the defensive side, Ty Redmond immediately stands out in a sea of undersized corners. At 6'2" with 96 speed, Redmond brings something rare: height and elite acceleration.
Don't want undersized DBs getting mossed
Redmond brings stability to a defensive backfield that desperately needs it.
This gameplay session proved one thing clearly: elite cards still matter, even in a game full of randomness. Eric Mallister and Ty Redmond consistently showed up, created advantages, and gave their team a fighting chance-even when EA mechanics tried their hardest to intervene.
If you're building a competitive roster in CFB 26 and debating where to spend your coins or training, these two should be at the top of your list.
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