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You can fry in gunfights all day in Black Ops 7, but the game still has a way of humbling you when you don't know what's actually shootable. That's why I tell people to learn the weird little quirks first, then worry about flexing aim—stuff like what counts as "solid" versus what's basically thin drywall. If you're trying to get cleaner practice reps while you figure that out, a CoD BO7 Bot Lobby can make it way less chaotic, because you can test angles without three randoms sprinting through your setup. The point is simple: map knowledge isn't trivia, it's free kills.
If you've played a few nights, you've probably had that moment in the Den area where you peek and instantly regret it. Someone's tucked into that tight power spot, barely showing anything, holding the lane toward Tin like it's their full-time job. You try to ego it and you're already one-shot before your brain catches up. That position feels untouchable because the cover is clean and the sightline is easy. People get comfortable there. Too comfortable.
Here's the part most players miss: the garage structure right beside that Den hold looks thick, but it doesn't behave that way. You'd swear it's concrete. It isn't. The bullet penetration on that section is surprisingly forgiving, and the angles line up so the person anchoring Den is basically standing behind a "safe" wall that isn't safe at all. You don't need a heroic swing. Just post up, aim where their torso would be if they're locked on the Tin cross, and start sending rounds through. They usually don't move at first, because they think they're getting hit from the front, not through the side.
1) Don't dump a full mag every life. Do a quick check-burst when you have a read, like after a teammate gets picked from that lane. 2) Time it with their habits—most Den players ADS the same beat over and over, so catch them when they settle. 3) Use it to take space, not to pad stats; once they're weak or gone, you can actually cross without donating your head. It's not magic, and it won't save you if you're wildly off, but it flips the risk. Suddenly the "safe" anchor spot turns into panic city, and you get to move first.
Once you start thinking this way, BO7 feels different—less like coin-flip challs and more like picking the right answer off the map. People will still camp Den, sure, but now you've got a button that makes them second-guess it, and that's worth a lot in close games. If you want to drill the lineup until it's muscle memory, then hop back into real lobbies and actually apply it, it can help to u4gm CoD BO7 Bot Lobby so you can rehearse the angle and the timing without the usual chaos.
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